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The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes |  | Author: John Bobek Publisher: AuthorHouse Category: Book
List Price: $32.95 Buy New: $26.02 as of 7/31/2010 14:57 MDT details You Save: $6.93 (21%)
New (14) Used (8) from $26.02
Seller: KNOWLEDGENMORE Rating: 4 reviews Sales Rank: 488894
Media: Paperback Pages: 280 Number Of Items: 1 Shipping Weight (lbs): 1.4 Dimensions (in): 10.9 x 8.1 x 0.8
ISBN: 1434330281 Dewey Decimal Number: 793.92 EAN: 9781434330284 ASIN: 1434330281
Publication Date: December 12, 2007 Availability: Usually ships in 1-2 business days
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Product Description Here's a Hobby for those who love: toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of "what ifs." Here's your chance to "be" Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. "Lead" a patrol in the Ardennes or in Afghanistan. It's paintball without the pain! You can "fly" your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a "pirate" in the Carribbean. Can you "conquer" a galaxy or "master" magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone who's not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history "labs" included. Have your class "experience" the past! Watch their interest and enthusiasm grow!
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| Customer Reviews: Recommended Without Reservation March 24, 2010 Jeff Bedore (Chicago Illinois) 2 out of 2 found this review helpful
First ... a disclosure ... I have known the author for about thirty years. John literally introduced me to table top gaming which has become an on again off again life-long passion. I have always admired John's ability to write entirely playable rules sets and to run great games. As for my own credentials I have been war-gaming since I was in high school (the 70s), served briefly as a Marine Infantry Officer, and am now a historian (teaching) with a specialization in the military history of the ancient world.
With those cards on the table ... I couldn't recommend this book more highly. Anyone who wants to run or play a wargame (from virtually any time period in history) needs to begin here. The book is a compilation of rule sets that can be used to turn a collection of toy soldiers (or any kind of marker) into a realistic and absorbing historical simulation. It's a fantastic collection that can be used by novices and old-timers alike.
On a related note the simulations can be adopted for classroom use ... I use the pacific island rules in my military history course with great success. The book is a great resource for teachers from the middle school level through early college courses.
Great for gamers of all ages! September 14, 2008 B. Christensen (ND, USA) 7 out of 7 found this review helpful
This is a nice flexible book for introducing new, young wargamers to the hobby. It's also a fine addition to any gamer's library. There are many simple rules for skirmishes of all kinds throughout history. Most of the rule sets for the different eras are roughly about 3 to 5 pages (there are 39 sets of rules). The ideas allow you to use any figures in whatever scale you chose. Each era covered also includes a bibliography for further historical reading and there are 'labs' for history or social studies teachers to run wargames in the clasroom. Loose, free spirited, and fun rules. 280 pages. I wish I would have had this book when I was 10!
A Game Collection--in One Book! April 29, 2008 Navalgamer 15 out of 15 found this review helpful
As a longtime miniatures and board wargamer I applaud John Bobek's "Games of War"; he has created a work that belongs on the bookshelf (and more importantly, the gaming table!) of anyone interested in the re-creation of historic battles in miniature. Easy-to-understand but quite comprehensive in it's coverage of the subject, he provides the reader with rules-sets and background information on how to simulate every form of combat from Alexander's campaigns to Vietnam and even the present-day struggles in the Middle East. Additional rules allow the beginning gamer to immerse him/herself in gladitorial combat in the Arena, and even Wild West action.
Most impressive to this reviewer is the Author's combination of all of this in one complete, exciting, even humorous collection of gaming rules, hints, suggestions for classroom use, and tabletop combat lore.
In my career at sea (US Navy) I have often faced the question of what types of games to carry aboard with me--limited by storage space and playing time to a few boxed rule-sets and a handful of miniatures. No more! Bobek's book goes a long way toward replacing the numerous rulebooks I used to carry around, and reduces my accessory requirements to a few "minis" and a handful of dice!
I strongly recommend this book to the beginning and experienced gamer as well!
Reviewed by Bill Hoyer March 22, 2008 John Bobek (Chicago, IL USA) 12 out of 12 found this review helpful
This book is a treasure for those seeking to getting started in wargaming and, for teachers, seeking to bringing gaming into their teaching suite. Covering all known periods of history, these fast, simple rules are a great way to introduce friends and students to gaming while keeping the expense on the ultra-low side.
From ancients to modern, from land battles to sea and air battles, this book has suggestions for quick battles recreating history. While not as detailed as commercially available rule sets, it does cover all aspects of wargaming from morale (how casualties and enemy fire can affect your troopers) to fire potential of different weapons.
After playing a half dozen games of different periods of history, I was impressed as to how these rules catch the flavor of a period. If your a teacher looking to introduce your students to gaming and how the different aspects of war can change history, then I suggest that you pick up this book. It is a treasury as the title implies and one cannot go wrong in using it. Game on!
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