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Wargames Handbook, Third Edition: How to Play and Design Commercial and Professional Wargames | 
enlarge | Author: James F Dunnigan Publisher: AuthorHouse Category: Book
List Price: $23.95 Buy New: $15.13 You Save: $8.82 (37%)
New (15) Used (8) from $14.98
Rating: 4 reviews Sales Rank: 254873
Media: Paperback Edition: 3rd Number Of Items: 1 Pages: 439 Shipping Weight (lbs): 1.5 Dimensions (in): 8.7 x 6.1 x 1.2
ISBN: 0595155464 Dewey Decimal Number: 973 EAN: 9780595155460 ASIN: 0595155464
Publication Date: January 3, 2000 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand new Softcover. We ship out by the next business day.
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| Editorial Reviews:
Product Description Describes origins of commercial wargames as well as how to play and design them.
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| Customer Reviews:
The Wargame History Handbook February 1, 2006 3 out of 3 found this review helpful
I've read this book twice and think it is an excellent historical overview of the development of wargames. I've looked for other perspectives, but haven't found a better book. I particularly like the instructions for creating your own wargame and the sample wargame ("The Drive on Metz"). I highly recommend this book.
Need to judge on the correct criteria to appreciate it. February 10, 2002 16 out of 18 found this review helpful
I think the other reviews for this book are a bit harsh. I've given this five start just to balance their rating, I would say it is worth about 3 1/2 stars really. I will agree that the so called "update" of the book just isn't so, especially in the computer area, where it age certainly shows. However, from a history point of view, the book is great. If you keep in mind the author is one of the significant contributers to the paper wargame era on the 1980s, then you can enjoy this book for what it is. By the way, it's nice to read the paper version, but the whole book is freely available on the internet at the author's website. With so few books on wargaming available in print, this book is worth reading if you want to see how it was in the "good old days" of wargaming, when there was a large number of gamers. If you want up to date information on wargaming, you won't find it here.
A laugh December 17, 2001 12 out of 21 found this review helpful
I had a great time reading this book. Mr. Dunnigan argues that his gaming company, and not Avalon Hill, carried the wargames market, that he himself caused a minor renaissance of wargaming in the early 80s, that he himself predicted the fall of non-computed wargames...the list goes on. The self-promotion is so overt that I laughed out loud on more than one occasion. If there was ever a vanity piece, this is it.
What a disappointment! June 27, 2001 44 out of 48 found this review helpful
I have an earlier edition of this book, and thought that this one would bring things up to date. However, the author is stuck somewhere during the 1970's through the early 1990's. He apparantly hasn't heard of games like TOAW from TalonSoft, or the Close Combat series from Atomic. He even mentions GEnie (wastes several pages instructing his readers how to play online games there) and refers to PC's as "IBM compatible". The maps he uses in his example game have been reduced in size, and to top it all off, there's no index (no real need for it--there's not much useful information here). This book is just hopelessly out-of-date. I wish that I wouldn't have to give it any stars. I wonder if Dunnigan actually revised this book himself, or that the publisher hired some hack to do the job. TWO THUMBS DOWN!
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