Historical Miniature Gamer

 Location:  Home » Books » The Armchair General: Wargames with Historical Miniatures    
Categories
Books
Field of Glory
Osprey Uniforms
Osprey Campaigns
Osprey Modeling
Osprey Men At Arms
Wargames Rules
Related Categories
• Military & Wars
History
Children's Books
Subjects
Books
• Activity Books
Sports & Games
Children's Books
Subjects
Books
• Games
Sports & Games
Children's Books
Subjects
Books
Blog Roll

Free Wargames Rules, Painting Guides, Paper Figures

Discount Wargames Miniatures Wargames Market and Auction

Historical Wargaming: Showcasing the best wargames blogs

The Armchair General: Wargames with Historical Miniatures

The Armchair General: Wargames with Historical MiniaturesAuthor: K Hill
Publisher: iUniverse, Inc.
Category: Book

List Price: $25.95
Buy New: $20.69
as of 2/6/2012 18:57 MST details
You Save: $5.26 (20%)

In Stock


New (13) Used (5) from $20.69

Seller: SuperBookDeals-
Sales Rank: 3,004,599

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 0
Pages: 222
Number Of Items: 1
Shipping Weight (lbs): 1.1
Dimensions (in): 11 x 8.3 x 0.5

ISBN: 0595448976
EAN: 9780595448975
ASIN: 0595448976

Publication Date: June 13, 2007
Availability: Usually ships in 1-2 business days

Editorial Reviews:

Product Description
Armchair Generals sit with their morning newspapers evaluating their country's military actions; past, present and proposed. It is Monday morning quarterbacking from the safe distance of the 21st century. The Armchair General includes seven sets of simplified rules from ancient armies to mechanized and insurgent wars; even campaign supplements for extended play. The historical simulation rules cover:

· Ancient Warfare by Land & Sea

· Dark Age & Medieval Warfare

· Flintlock & Bow

· Musket & Cannon

· The Age of Sail

· Colonialism

· Mechanized & Insurgent Warfare

This book allows even a novice to testing various strategies and tactics. There is something satisfying; tangible; three dimensional about battles with miniatures. Moving through real space and time; recreating scenarios from Hannibal, Caesar and the Vikings to American 3rd World Wars; from individual warriors to armies. The rules are guided by the "Paperless Principle". The generaling lies in the deployment of the miniature forces and the contest, not in note-taking and paper-shuffling.




Legal and Privacy
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
Powered by Associate-O-Matic